Days on the shop floor
Working in the stores rather than visiting them. Watching what customers ask, what staff answer, and where the current system left both of them stuck.
Four years on Decathlon.co.uk. A shop holding dozens of sports and a house of brands, rebuilt on Decathlon's own guidelines, improvised and extended wherever they ran out.
ShopSport first, not category first. People arrive knowing what they do, not what aisle it lives in.
Reconstructed in HTML for this page. Representative layouts, invented products and prices, no client material.
The challenge
Decathlon sells dozens of sports to people who mostly do one. The shop is enormous, the range is enormous, and the website had inherited the warehouse's logic rather than the customer's.
The insight
Analytics tells you where somebody stopped. It will not tell you why. Someone picks up two pairs, holds one in each hand, asks a colleague a single question and buys. None of that was available on a product page.
What people wanted was not more information. It was the part of the shop that answers a question, moved onto the screen. And they wanted to know whose it was, because a runner buying running kit is buying into a brand, not a department.
Art direction
A launch is not a poster. It is a newspaper page at broadsheet size, a magazine spread, a homepage, a product page and something two metres tall in a store, all made by different people in different weeks, for a brand with its own story and its own season. The standard is the thing that keeps them one idea.
One idea
Same line, same idea, four sets of physical constraints. Print gives you one look and no scrolling. A homepage gives you three seconds and a competing nav. A store gives you a person walking past at speed. Knowing which part of the idea survives each of those is most of what art direction is.
How the work was done
Working in the stores rather than visiting them. Watching what customers ask, what staff answer, and where the current system left both of them stuck.
Behaviour on the site read against what the floor had already shown. The two together said something neither said alone.
Decathlon had guidelines. They did not reach a broadsheet page, a two metre poster or a brand that needed its own voice inside the shop. I improvised on them and extended them until an agency, a printer and an in-house designer could produce work that looked related without anyone standing over them.
Print, digital, store
How a product is shown, turned and scaled, so that choosing between two of them online is as quick as picking both up.
Every sport has someone running it, with a calendar and a line-up of their own. Campaigns and artwork were made with them rather than handed to them.
What came out of it
Four years of it. The shopping experience rebuilt, each brand given a home of its own inside it, and more than forty campaigns art directed to one standard across every medium the business bought.
Conversion moved from 1.8 per cent to 2.7. On a shop this size that is not a rounding change, it is half as many visits again turning into orders. Engagement went up 70 per cent alongside it, which is the part that came from giving each brand somewhere to tell its own story.
Campaigns art directed across print, digital and store
Conversion, from 1.8 per cent to 2.7
Increase in user engagement
Happy to walk through the store research, the campaign work and what the guidelines had to settle.